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Free ideas · Ages 13 and up · Time and tool for each game

Review games for students

Good review games for students get every student answering, not just the three who always put a hand up. Here are 20 classroom review games you can run live, each with how it works, how long it takes and the RiLiFi activity that runs it. Most start from a live quiz with a leaderboard.

Run your next review as a live game

Students join on their phones with a PIN or QR code, with no accounts. Start from a ready-made quiz template or write your own questions in a few minutes.

Run a review quiz freeBrowse quiz templates

Free for 100 students per session

20 review games for students

  1. Leaderboard sprint

    Ten questions on last week's lesson, 20 seconds each. Students answer on their phones, and fast right answers earn a speed bonus. Show the leaderboard after every few questions to keep the race close.

    Played as
    Whole class
    Time
    10 to 15 min
  2. Team quiz battle

    Split the class into random teams of three to five. Each team shares one phone and agrees on an answer before the timer runs out. Talking it through is where the review happens.

    Played as
    Teams of 3 to 5
    Time
    15 to 20 min
  3. Spin the topic

    Put the unit's topics on a wheel and spin it on the projector. Whatever it lands on, every team writes down one fact or answers one question on that topic. Take the topic off once it is done.

    Played as
    Teams or whole class
    Time
    10 to 15 min
  4. Word cloud recall

    Ask for one key term from the unit. The words students give most grow biggest on the screen. Then ask what is missing: the gaps tell you what to teach again.

    Played as
    Whole class
    Time
    5 min
    Runs on
    Word cloud
  5. Put it in order

    Give students the steps of a process or the events of a period, mixed up. They drag them into the right order on their phones. Good for timelines, experiments and the stages of a method.

    Played as
    Whole class
    Time
    5 to 10 min
  6. Match the pairs

    Terms on one side, definitions on the other. Students match them against the clock. Use it for vocabulary, formulas and their names, or authors and their works.

    Played as
    Whole class
    Time
    5 to 10 min
  7. Rank it

    List four to six causes, factors or options and ask students to rank them. The screen shows the class's average order. Ask two students who disagree to explain their top pick.

    Played as
    Whole class
    Time
    10 min
  8. Confidence check

    Before the review, students rate how sure they feel about each topic from 1 to 5. Start with the topic that scores lowest. Run it again at the end to see what moved.

    Played as
    Whole class
    Time
    5 min
  9. Muddiest point

    Students post the part of the unit they still find unclear, without their names, and upvote the ones they share. Teach the top three again before the test.

    Played as
    Whole class
    Time
    10 min
  10. Vote, then prove it

    Ask a hard multiple-choice question and let everyone vote. Then students argue for their answer with a partner for two minutes. Vote again and see how many changed their mind.

    Played as
    Pairs
    Time
    10 min
    Runs on
    Live poll
  11. Vocabulary bingo

    Print a bingo card for every student with the unit's key words. Read a definition, and students mark the word that matches. The first full line wins.

    Played as
    Whole class
    Time
    15 to 20 min
  12. No-options round

    A harder round with no choices to pick from: students type the answer themselves. It tests recall, not recognition, so save it for the end of the review.

    Played as
    Whole class
    Time
    10 min
  13. Speed round

    Five quick questions with ten-second timers. It wakes the room up at the start of a lesson or after a long task. Keep the questions short enough to read in a few seconds.

    Played as
    Whole class
    Time
    5 min
  14. Countdown challenge

    Put a three-minute countdown on the projector. Teams write as many correct facts about one topic as they can. Read them out and cross off any repeats.

    Played as
    Teams of 3 to 4
    Time
    10 min
  15. Question number draw

    Number the questions on a review sheet. Draw a number to choose which one the class does next, with no repeats. Students can't skip ahead to the easy ones.

    Played as
    Whole class or teams
    Time
    10 to 15 min
  16. Pin the answer

    Show a map, a diagram or a graph, and ask students to drop one pin on the right spot. The pins show at a glance who knows where the answer is.

    Played as
    Whole class
    Time
    5 min
  17. Explain it in one sentence

    Ask students to explain a key idea in one sentence. Read a few answers out without names and ask the class which one is clearest and why.

    Played as
    Whole class
    Time
    10 min
  18. Rematch next week

    Run the same quiz again a few days later. Spacing the practice helps it stick, and students like beating their own score. Each session's results stay in your archive.

    Played as
    Whole class
    Time
    10 min
    Runs on
    Live quiz
  19. Review game show

    Build one lesson as a game show: a title slide, three quiz rounds, a leaderboard between rounds and a wheel spin for the bonus question. Click through it all from one screen.

    Played as
    Whole class or teams
    Time
    30 to 45 min
  20. Quiz from your notes

    Add your lesson notes as a PDF and AI drafts the quiz questions. Check every question and answer before you save, then run it as any of the games above.

    Played as
    Whole class
    Time
    10 to 20 min

How to pick a review game

Match the game to what you need to find out. A quick quiz shows who knows the facts. A ranking or a vote-then-prove round shows who understands why. An anonymous Q&A shows what is still unclear, which is often the most useful thing to know before a test.

Keep each game short and run two or three in a lesson. Mix solo rounds with team rounds, so nobody sits out a whole lesson and nobody carries a team alone.

  • Before a test. Start with a confidence check, teach the weakest topic, then finish with a leaderboard sprint.
  • End of a unit. Run a review game show with three rounds and a bonus question on the wheel.
  • A five-minute gap. A speed round, a word cloud or a single poll fits into the last minutes of any lesson.

Game-based learning that stays on topic

Game-based learning works when the game is the review, not a break from it. Keep the points low-stakes, show the right answer after every question, and spend a minute on any question most of the class got wrong.

These games are for classes of students aged 13 and over. For more ideas, see RiLiFi for education and our interactive presentation ideas.

FAQ

Questions about review games

What are good review games for students?
Games where every student answers at once: a live quiz with a leaderboard, team quiz battles, a word cloud of key terms, vocabulary bingo and a vote-then-prove poll. Each one shows you who has understood, not only who answered first.
How long should a classroom review game take?
Five to twenty minutes for most games. Two or three short games work better than one long one, and leave time to go over the questions most students got wrong.
Do students need an account or an app?
No. Students open rilifi.com/join on a phone or laptop, enter the PIN and a nickname, and they are in. Only the teacher needs a RiLiFi account.
Can I use these review games with younger students?
RiLiFi is for people 13 and older, as our privacy policy explains. With younger classes, show the questions on the big screen and take answers out loud or on paper, with no student devices.
Is RiLiFi free for review games?
Yes. The free plan takes 100 students in each live session, with the live quiz, polls, word cloud, Q&A, spin wheel and interactive presentations with every slide type.